his weekend i decided to not dive into flash/flex for a change, but do some work in photoshop cs3 instead. there a lots of new features i have yet to learn, but this weekend i concerned myself with creating custom brushes and using them. i came up with two sick designs. the first is a gasmask and crossbones featuring one of my new fonts that's not available quite yet called v is for victorian. the other is a venture bros-esque skull vomiting up a bunch of graffiti arrows. both of these exist thanx to gomedia's amazing vector pack arsenal. they are cheap and well worth the cost.
you can download my wallpaper designs here.
the new pv3d 2.0 release features an entirely new way of dispatching and handling events. earlier versions of the engine utilized two different flavors of materials, regular and interactive. with this new release, you just have materials with a boolean interactive property.
with this simple demo, im trying to learn more about the new interactive scene events. first, you create a 3D scene, and set it's interactive flag to true:
view = new Viewport3D(width, height, scaleToStage, interactive);
then create a material and set it's interactive property to true:
Read: papervision3D - face level interaction »
i guess this is more of a test then a real demo. in flex its extremely simple to access the bitmap data from any component on the screen as it is styled at that time. this includes things like text with in a text box.
in this example, create a flex panel
<mx:Panel id="myPanel" />
then create a bitmapdata object
var formTexture = new BitmapData;
then draw the panel right into it
then I use that texture on a 3D plane with the help of papervsion3D. and a little glow filter just because...
Read: flex forms as 3D textures »
working with the new pv3d 2.0 release, there are a lot of new features to learn. one of the most powerful being the new pointlight3D class. using this will allow you to create all kinds of cool shading effects. at first i was having some trouble deciding where the light is positioned by default. i tried setting the light’s visibility flag to true, but it still wasn’t rendering. after a bit of digging i discovered that the position of the light by default it set to (x:0, y:0, z:-1000), no wonder it wasn’t rendering, it was in the same position as the camera!
so i decided to make a little flex demo for the new pointlight3D class. the flex form allows you to use sliders to move the x, y, and z position of the light, as well a an orbit function.
Read: papervision3D 2.0 - dynamic lighting demo »
well the time is finally upon us, for all of you who aren't avid mailing list readers, papervsion3D 2.0 alpha (code name: great white) has been released for testing. and the team bringing real-time 3D in flash has gone all out this release! this versions new features boast shaded materials, custom shaders, the new ascollada (now with animation support), frustrum culling, multiple viewports, rendering to scene, and more...
Read: papervision3D 2.0 »
with the advent of web-syndication, a few different feed protocols have evolved (rss and atom being the most popular). because of their growth in popularity the protocol to create a feed has become more stringent. luckily we have validators who help us keep our feeds on the right track. one of these guidelines is RFC822 compliant dates. these dates look like Sat, 14 Jul 2007 18:40:26 -0400. formatting your data to be compliant with this standard can be challenging, so i have written some code to help you along...
Creating a RFC822 compliant date in php is a snap...
$rssDate = date("r");
in asp.net this is a bit more tricky. microsoft doesn't have a native RFC822 date format, so we are going to have to convert our dateTime.now() into that format...
Read: RFC822 compliant dates for rss feeds »
check out this new ad campaign for sony walkman in japan created by keita, and called RECYOU. this crazy web-promotion site combines flash interactivity with sound and motion visuals created with papervision3D.
clicking "S" allows you to upload a photo, from witch they use facial recognition software to define the key areas of your face. then they crop in a new sony walkman and make you sing.
they also send you a copy of the video they create of you in mp4 format, along with a release form that says you may appear on japanese tv.
i took about a day until i found myself on the site, im in the photo above...