blog.x-e.ro / pv3d: page 2 of 16
demos :: let there be dynamic shaders!
working with the new pv3d 2.0 release, there are a lot of new features to learn. one of the most powerful being the new pointlight3D class. using this will allow you to create all kinds of cool shading effects. at first i was having some trouble deciding where the light is positioned by default. i tried setting the light’s visibility flag to true, but it still wasn’t rendering. after a bit of digging i discovered that the position of the light by default it set to (x:0, y:0, z:-1000), no wonder it wasn’t rendering, it was in the same position as the camera!
so i decided to make a little flex demo for the new pointlight3D class. the flex form allows you to use sliders to move the x, y, and z position of the light, as well a an orbit function.
demos :: code name - great white
well the time is finally upon us, for all of you who aren't avid mailing list readers, papervsion3D 2.0 alpha (code name: great white) has been released for testing. and the team bringing real-time 3D in flash has gone all out this release! this versions new features boast shaded materials, custom shaders, the new ascollada (now with animation support), frustrum culling, multiple viewports, rendering to scene, and more...
check out this new ad campaign for sony walkman in japan created by keita, and called RECYOU. this crazy web-promotion site combines flash interactivity with sound and motion visuals created with papervision3D.
clicking "S" allows you to upload a photo, from witch they use facial recognition software to define the key areas of your face. then they crop in a new sony walkman and make you sing.
they also send you a copy of the video they create of you in mp4 format, along with a release form that says you may appear on japanese tv.
i took about a day until i found myself on the site, im in the photo above...
as3 :: export 3D models to flash
a new component for 3D studio max has arrived that allows you to export the geometry of you model directly into a format that actionscript 3 can understand. the plugin has options for exporting to papervision3D, away3D, and sandy3D. it was developed by seraf and can be downloaded here. and exporting a model couldnt be easier.
step 1. create you model, and select it
(you can tell its selected because of the white bounding box)
games :: font featured in a video game
my font, graffonti, has been featured in a new flash and papervision3D skateboarding game called kickflip. the game was designed and programmed by ugur ister (aka tom samson) co-founder of stimunationgames for the wrigley's candystand site.
click here to play kickflip
my latest papervision3d project was a revamp of the video cube. this time around the rotation of the cube is static, not mouse driven, also i added some new filtering, and a different method of using a video texture that doesn’t throw an error message. the flv is from the best cartoon ever lupin the 3rd. this episode is called "buns, guns, and fun in the sun"
and here's the code:
today john grden of rockonflash.com has release his new papervision3D component.
this plugin for the flash cs3 ide allows you to...
- render and edit your 3d objects in Flash IDE at design time!
- it supports multiple material types
- you can create scenes and cameras
- management of resizing / centering of a papervision3D scene
- dynamic masking to constrain the viewable area to set bounds
- full api and access to scene, camera, and objects to code around
- automatically loads materials via collada file
- modification of rotation, camera zoom, camera focus, cameraZ