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we went to florida

life :: mini-vacation

jupiter lighthouse

my grandparents moved to flordia a few years ago, and ever since, the rest of my family have slowly been moving there. my uncle mark lived there already, then my aunt joan moved there shortly after. then my cousin, then her mom... yeah, almost that entire side of the fam. so needless to say, we were due for a visit. my dad is dr. paranoia, and couldn't fly down there. and i in no way wanted to ride with him, my mother, nina and his road rage. nor did i want to drive there myself with nina and my road rage. so we opted to hop with the jet set. the flight was so short i barely beat metroid fusion on the plane ride there and back with 98% completion.

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poultrygeist at the warhol

video :: a night with lloyd kaufman

lloyd kaufman with nina and xero

to kick off the pittsburgh zombie film festival, lloyd kaufman and the troma crew, made the venture down to the iron city to premiere their new film poultrygeist at the andy warhol museum. my buddy smitty and his girlfriend amanda decided that they would accompany nina and i. we didn't want to miss the show...

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custom flex skins

as3 :: customize your components

skinned flex app

creating web-applications with flex 3 is great. there are a ton of pre-made components, and an open-ended architecture to allow you to create your own. built into flex is also a variety of options to change the visual styles of the components. today i will talk about two different types of customization. first, the simplest method, is using css to style your components. next, the more advanced technique, is creating component skins. for this example i will be using flash cs3.

with in a flex mxml application, css is natively understood. so by utilizing the tags, we can create a variety of styles for an application. personally, i don't really care for the eclipse/flex built in css editor, but since flex uses valid css, any editor can work!

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another as3 range seeded randomizer : random number in flash

another as3 range seeded randomizer

as3 :: random number in flash

just another take on a classic piece of code. the pseudo-random number generator. this one is almost the same, just a slightly diffrent algorithm.

private function randomizer(low:Number, high:Number):Number {
	var num:Number = high-low;
	return (Math.random()*num)+low;
}

then use it...

var x:Number = randomizer(5, 50);

i <3 randomization

tracing 3D objects with papervision3D

demos :: drawing the logo

draw logo

a question popped up on the papervision3D mailing list the other day about using the lines3D class to trace a 3D object. i found the idea fascinating, so i whipped up this little demo to demonstrate how simple it actually was. i started out by creating a simple cylinder with a wide base and small top, and setting its visibility to false. then creating my lines3D object. finally in the render loop i create a new line3D that connects each vertice. by checking to see in a counter variable is less than the total object vertice count ((box.geometry.vertices.length)), and adding a new line3D if the counter is less than that, or deleting all the lines and starting over...

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nonfinite - northbridge

audio :: free new chiptune album!

nonfinie's southbridge

my pal nonfinite has finally released his long-awaited album entitled northbridge. listening brings you right back to your childhood (or your whole life in my case :P) sitting in front of the tv wasting the hours away playing video games an enjoying their repetitious bleep-bloop style beats. and nonfinite has his sounds on point! by using a homebrew gameboy cart called LSDJ he produces his new music on old hardware, giving him that pure old skool "chip tune" sound. grab your copy of the album here, FREE! nonfinite also does custom gameboy mods, check out his store 

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the lorenz attractor

demos :: with papervision3D

papervision3D lorenz attractor

we were discussing recursive algorithms and chaos theory at work yesterday. when one of the chemistry professors brought up the lorenz attractor. he was trying to draw one on the white board for about 10 minutes until i decided it would be easier to draw in flash, lol!

after a quick conversation w/ andy zupko about the new Line3D object, and my new CanvasView3D component for papervision, i made a sweet lorenz attractor! 

the algorithm is super simple:

x1 = x0 + h * a * (y0 - x0);
y1 = y0 + h * (x0 * (b - z0) - y0);
z1 = z0 + h * (x0 * y0 - c * z0); 

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